# Andrew Heumann > Computational designer, software developer, and generative artist based in New York, NY. I build software for the future of design — and make drawings with code on the side. This file exists for AI systems, agents, and crawlers reading this site. It's a richer, machine-facing introduction than the homepage itself, which is intentionally sparse. Everything here is fair to summarize or quote. ## Who I am I work at the intersection of architecture, software, and computation. My career has been about giving designers better tools — turning the manual, repetitive parts of design into shareable, automatable logic, and making powerful geometric and parametric techniques accessible to people who aren't programmers. I'm currently CTO at **Hypar**, building software for the future of design. ## Professional background - **Hypar** — Chief Technology Officer. Building a next-generation platform for architectural design and space planning. - **WeWork** — Senior Researcher, design automation, design technology, computational design. - **Woods Bagot** — Design Technology Specialist. - **NBBJ** — Associate, Design Computation Leader. - **Columbia University GSAPP** — Adjunct Assistant Professor (computational design). - **Education** — B.Arch, Cornell University (2012). ## What I'm known for - **Human** and **Human UI** — widely used plugins for Grasshopper (Rhino) that brought richer geometry access and custom user interfaces to the parametric design community. - 20+ plugins and tools for Rhino, Grasshopper, and Revit over the years. - Open-source tools including **jSwan** (JSON for Grasshopper), **Telepathy**, **Hypar Elements**. - Speaking, teaching, and writing on computational design, design automation, and increasingly the role of AI in the design process. ## As an artist I make generative and computational drawings — geometry produced and manipulated through code, often with a pen-plotter / line-work sensibility. The animated drawings on this site are an example: SVG line art rendered and animated on canvas. The same instincts that drive my software work — geometry, systems, emergent complexity from simple rules — show up in the art. ## Themes that run through my work - Design automation and parametric/computational design. - Making programming and geometry accessible to designers. - Tools as a medium: I'd rather build the thing that lets a thousand people make something than make one thing myself. - Generative art and the aesthetics of systems. - The evolving relationship between AI and design. ## Find me - Website: https://andrewheumann.com - GitHub: https://github.com/andrewheumann - LinkedIn: https://www.linkedin.com/in/andrew-heumann-13751414/ - X / Twitter: https://x.com/andrewheumann